World of Warcraft

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World of Warcraft (also commonly abbreviated as WoW) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that was released in North America in 2004 by Blizzard Entertainment.[1] It is the fourth full game released by Blizzard Entertainment in the Warcraft series. WoW has seen paramount success, having sold over 11 million copies,[2] and has been a great credit to MMORPG video games, introducing thousands of people to the genre. The game is available to play in North America, Europe, China, Korea, Australia, New Zealand, Singapore, Taiwan, Hong Kong, and Macau.

Blizzard has released two expansion packs to the game, each introducing additional content. The Burning Crusade (BC), released in 2007, and The Wrath of the Lich King (Wrath), released in 2008.

Gameplay

Gameplay takes place in the world of Azeroth, a typical fantasy universe, rife with war and conflict from the races and civilizations that inhabit it.

Characters

After setting up a World of Warcraft account, players must create a character to use in the game world. This avatar represents the player, a standard in most RPGs. Each character has its own set of traits, and in World of Warcraft most of this character data is stored server-side to avoid hacking attempts on the client side. Each character in World of Warcraft has a race, class, and gender. Other aesthetic changes can be made to the character before creation, such as hair color and style, facial hair, and accessories. In WoW, male and female characters are considered equal, so the gender you choose for your character will only have cosmetic effects, and no effects on their abilities.

Races

The races in World of Warcraft are split into two opposing factions (or forces), the Alliance and the Horde. Each faction has five races available to it. There are benefits to choosing a particular race over another, as there are unique racial traits available to each race. These traits are either active, where the user has to select for the racial to be used, or passive. For example, Trolls have a racial called "Da Voodoo Shuffle." Which, "Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!" The races are divided as follows:

Alliance Horde
Human Orc
Gnome Undead (Forsaken)
Dwarf Trolls
Night Elf Tauren
Draenei (BC expansion required) Blood Elf (BC expansion required)

Classes

There are ten classes available in World of Warcraft. All, except one of them, are available from the start, without any expansions. Not all classes are available to all races.

Although each class is unique and has many different abilities and advantages, each class (and player) is expected to fulfill at least one of WoW's three main character roles:

  • Tanking - Which means being able to survive massive amounts of damage during enemy attacks. "Tanks" are great at drawing attention of monsters in the game, getting them to focus their attacks on the tank, thereby reducing damage done to other players and keeping the group alive.
  • Damage Dealing - Often referred to as "DPS", which stands for Damage Per Second. These are characters who dish out massive amounts of damage on enemy forces.
  • Healing - Players who are able to heal damage their allies have taken in battle.

List of Classes

Class Combat Type Playable Roles Alliance Playable Races Horde Playable Races Notes
Death Knight Melee/Magic Tank, Melee DPS All All Requires Wrath of the Lich King expansion
Druid Magic Healing, Ranged DPS, Tanking, Melee DPS Night elf Tauren
Hunter Ranged Ranged DPS Draenei, Dwarf, Night Elf Blood Elf, Orc, Tauren Have pets (beasts tamed in the wild)
Mage Magic Ranged DPS Draenei, Gnome, Human Blood Elf, Troll, Undead
Paladin Melee Healing, Melee DPS, Tank Draenei, Dwarf, Human Blood Elf
Priest Magic Healing, Ranged DPS All except Gnome. Blood Elf, Troll, Undead
Rogue Melee Melee DPS All except Draenei All except Tauren
Shaman Magic Healing, Ranged DPS, Melee DPS Draenei Orc, Tauren, Troll
Warlock Magic Ranged DPS Gnome, Human Blood Elf, Orc, Undead Have Pets (demons that can be summoned).
Warrior Melee Melee DPS, Tanking All All except Blood Elf

Starting areas

New characters will begin in their chosen race's starting area, typically a small village. Once the character has been created and named, a narrated introductory movie explains some of the background to the game world, as well as your character's Race, and ends with giving you control of your character. New characters will be quite weak and have few skills or resources. By accepting and completing missions (or quests, as they are called in the game), characters will earn experience points, allowing them to go up in level and power, as well as earning them money, equipment, and increased reputation with their respective faction. With the original game, characters could advance from level 1 to level 60. The Burning Crusade expansion allows leveling to continue to 70, and Wrath extends this to level 80.

Questgiver characters are "non-player characters" (or NPCs) controlled by the game server. Eventually, the questgivers in the starting area will direct players to bring their characters to other more challenging areas, with greater risk and greater reward.

Professions

Upon reaching Level 5, a character may learn professions. The primary professions can be divided into three types, gathering,crafting, and service.

Every profession has 6 proficiency levels with all expansions, as both Burning Crucade and Wrath add one additional proficiency level to every profession.

One gathering skill, for example, is "Herbalism", which allows a character to acquire raw herbal materials, which can be either sold to NPC vendors or, more profitably, to other players via the in-game Auction House system.
However, if a herbalist also has the 'Alchemy' crafting skill, the herbs can be turned into a potion, which can be used by themselves or other characters to provide a health boost, or some other type of "buff". However, you are not required to pick these types of combinations. An example of a service profession is "Enchanting," which allows a character to give either another character or themselves a permanent buff to a weapon, or armor.
One tactic is to ignore crafting altogether and choose two gathering professions (Mining/Skinning, for example). Then you can simply sell the items gathered to crafters and earn gold without worrying about crafting.

This table outlines the primary professions.

Profession Type Often Paired with Description Notes
Alchemy Crafting Herbalism Create Potions from herbs
Blacksmithing Crafting Mining Create weapons and armor from ore
Enchanting Service Grant permanent augmentation to weapons, armor, etc. Disenchanting is required to obtain ingredients.(it is part of the whole profession)
Engineering Crafting Mining Create guns, explosives, scopes, bullets, etc
Herbalism Gathering Alchemy Allows player to collect herbs
Jewelcrafting Crafting Mining Creates jewels that can be placed in socketed items Must have BC for this profession, must be Aldor affiliated in Shattrath City.
Leatherworking Crafting Skinning Creates leather and mail armor, as well as armor kits from leather
Mining Gathering Blacksmithing, Engineering, Jewelcrafting Gathers ore and gems from deposits
Tailoring Crafting Creates cloth armor, as well as bags from cloth
Skinning Gathering Leatherworking Gathers leather and hides from dead beasts.
Inscription Service Create inscriptions that are used to enhance the spells and abilities of players, as well as creating enhancing scrolls. Implemented in Patch 3.0.2, Glyphs can only be attached near the Lexicon of Power, located in major cities

There are also three "secondary professions" in the game - fishing, cooking and first aid. A character may learn all of the secondary professions, but is limited to a maximum of two primary professions.

Instances

While gameplay generally takes place 'outdoors', WoW also features many dungeons, temples, castles, ruins and so on, that can only be played as an 'instance'. This means that when a character enters such an area, the server creates a unique version of that particular instance for the player and his companions.

Such areas are harder than corresponding outside areas, featuring much stronger monsters and accompanying bosses. Of course, the rewards are also better. Such is the difficulty of instances that a character venturing into one of the appropriate level will only succeed if grouped into a 'party' with some other players.

Most instances require a party of five people appropriate to the level of the instance to stand a good chance of success. Usually, these would represent a balance of classes, including a tank, a healer, and three others either "DPSing" or performing a hybrid role of dealing and healing damage.

Some instances are "raid" instances. A raid instance will be more difficult than a normal instance of the same level, and will require more people to complete it. Raids allowing a maximum of ten, 25 or even 40 characters are possible. Running successful raids requires a high degree of cooperation and organisation between players outside of the game proper.

Player Vs. Player

Some players elect to engage in Player vs. Player or PvP combat. There are 2 main branches of PvP, battlegrounds and arena.

There are 5 battlegrounds that are available all the time and 1, wintergrasp, that is only available every hour, and lasts for 30 minutes. The 5 normal battlegrounds are: Arathi Basin, Warsong Gulch, Alterac Valley, Eye of the Storm, and Strand of the Ancients. Each of these battlegrounds has their own back story and motivation for the opposing factions to fight, as well as different gameplay. For example, Arathi Basin is located in the Arathi Highlands, and is rich in resources, so both factions want to occupy it. The gameplay for Arathi Basin is to capture the 5 nodes, and while holding these nodes, points are accumulated, and when either faction reaches 2000 points, the battle ground is over.


Servers

There are four types of servers on World of Warcraft: PvE (Player versus Environment), PvP (Player versus Player), RP (Role-playing), and RPPvP (Role-Playing PvP). PvE and RP servers share the same core functionality, as do PvP and RPPvP. In the first set, PvE and RP, players can only attack one another when "flagged" for doing something against the opposing force. The areas of the map share the same rules. On PvP and RPPvP servers, players are allowed to attack each other more often. The standard flagging rules apply, however there are three types of "zones" a player can be in. When starting out, a player is put into a zone controlled by his or her faction, either "Horde" or "Alliance". As levelling progresses (Somewhere usually around level 10), characters move into "Neutral Zones". While in a zone belonging to your faction, you must flag yourself to be attacked by the opposing faction. While in a neutral zone, everyone is flagged until they leave the zone. Lastly, when you're in an Enemy's zone, you are always flagged, but the opposing force is not unless they flag themselves for PvP.

References

Citations
  1. Blizzard Entertainment® Announces World of Warcraft® "Street Date" - November 23, 2004, http://www.gamershell.com/companies/blizzard_entertainment/185269.html
  2. WoW Reaches over 11 Million Subscribers, Blizzard Entertainment