Heads-up display: Difference between revisions

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imported>Howard C. Berkowitz
(Referenced the use of human factors/cognitive psychology)
imported>Howard C. Berkowitz
(More examples, trying to link to external links from main article)
 
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'''Heads-up displays (HUD)''' are a way to provide additional information to a pilot, vehicle driver, surgeon, or industrial control operator, without requiring they take their eyes away from the primary objects they much watch: the positions of other vehicles, obstacles, or the device their hands are manimpulating. HUD implementation can be fairly simple: a semitransparent mirror is placed, at an angle, in the user's field of view. A device above the mirror projects the additional information onto the surface of the mirror, so that information is superimposed on the user's normal visual field.
'''Heads-up displays (HUD)''' are a way to provide additional information to a pilot, vehicle driver, surgeon, or industrial control operator, without requiring they take their eyes away from the primary objects they much watch: the positions of other vehicles, obstacles, or the device their hands are manimpulating. HUD implementation can be fairly simple: a semitransparent mirror is placed, at an angle, in the user's field of view. A device above the mirror projects the additional information onto the surface of the mirror, so that information is superimposed on the user's normal visual field.


Increasingly sophisticated HUDs are less intrusive than the original implementations of flight helmets. They can be mounted on a mirror between the user and a vehicle windshield. They can be projected onto ordinary eyeglasses.<ref name=>{{citation
Increasingly sophisticated HUDs are less intrusive than the original implementations of flight helmets. They can be mounted on a mirror between the user and a vehicle windshield, or the windows of a ship's bridge.<ref name=SperryShipHUD>{{citation
| title = NG Introduces New Generation Integrated Bridge System for Ships
| date = 15 January 2004
| url = http://www.sperrymarine.northropgrumman.com/news-and-press-releases_detailscc15.html?qsIntNewsID=129
| author = Sperry Marine Business Unit, Northrop Grumman}}</ref> They can be projected onto ordinary eyeglasses.<ref name=SIDhud>{{citation
  | title = Heads-up display can be built into eyeglasses
  | title = Heads-up display can be built into eyeglasses
  | url = http://www.eetimes.com/story/OEG19990420S0009
  | url = http://www.eetimes.com/story/OEG19990420S0009
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}}</ref>
}}</ref>


Human factors need to be considered carefully in implementing systems. [[Human factors]] engineers or [[cognitive psychology|cognitive psychologists]]s must be involved in the design; see [[heads-up display#external links|external links]] for organizations that will have specialists in the relevant areas.  
Human factors need to be considered carefully in implementing systems. [[Human factors]] engineers or [[cognitive psychology|cognitive psychologists]]s must be involved in the design; see [[#heads-up display/external links|external links]] for organizations that will have specialists in the relevant areas.  


It would be unusual for a person to be able to put on the HUD without training, and make immediate operational use of it. The user has to learn to understand what is an enhancement to vision, even if it is something as apparently intuitive as putting a gunsight onto a target. When the HUD adds alphanumeric information, the user has to avoid information overload, and inappropriate focus on the additional information. Think of the new driver, so concerned with violating the speed limit, that the speedometer becomes his center of attention, distracting him from avoiding a collision with another car.
It would be unusual for a person to be able to put on the HUD without training, and make immediate operational use of it. The user has to learn to understand what is an enhancement to vision, even if it is something as apparently intuitive as putting a gunsight onto a target. When the HUD adds alphanumeric information, the user has to avoid information overload, and inappropriate focus on the additional information. Think of the new driver, so concerned with violating the speed limit, that the speedometer becomes his center of attention, distracting him from avoiding a collision with another car.
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[[Virtual reality]] goggles have a similar capability, other than that not just the supplementary information, but the primary view is computer-generated.
[[Virtual reality]] goggles have a similar capability, other than that not just the supplementary information, but the primary view is computer-generated.
==References==
{{reflist}}

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Heads-up displays (HUD) are a way to provide additional information to a pilot, vehicle driver, surgeon, or industrial control operator, without requiring they take their eyes away from the primary objects they much watch: the positions of other vehicles, obstacles, or the device their hands are manimpulating. HUD implementation can be fairly simple: a semitransparent mirror is placed, at an angle, in the user's field of view. A device above the mirror projects the additional information onto the surface of the mirror, so that information is superimposed on the user's normal visual field.

Increasingly sophisticated HUDs are less intrusive than the original implementations of flight helmets. They can be mounted on a mirror between the user and a vehicle windshield, or the windows of a ship's bridge.[1] They can be projected onto ordinary eyeglasses.[2]

Human factors need to be considered carefully in implementing systems. Human factors engineers or cognitive psychologistss must be involved in the design; see external links for organizations that will have specialists in the relevant areas.

It would be unusual for a person to be able to put on the HUD without training, and make immediate operational use of it. The user has to learn to understand what is an enhancement to vision, even if it is something as apparently intuitive as putting a gunsight onto a target. When the HUD adds alphanumeric information, the user has to avoid information overload, and inappropriate focus on the additional information. Think of the new driver, so concerned with violating the speed limit, that the speedometer becomes his center of attention, distracting him from avoiding a collision with another car.

HUD are characteristically part of the human interface in fighter aircraft starting at the fourth generation. In surgery, they can let the surgeon focus on the operative field, but simultaneously have X-ray or other medical imaging superimposed on the real patient.

Virtual reality goggles have a similar capability, other than that not just the supplementary information, but the primary view is computer-generated.

References

  1. Sperry Marine Business Unit, Northrop Grumman (15 January 2004), NG Introduces New Generation Integrated Bridge System for Ships
  2. Lieberman, David (20 April 1999), "Heads-up display can be built into eyeglasses", EE Times