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'''Ergonomics''' is the [[scientific discipline]] concerned with [[design]]ing according to the human needs, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance. <ref>Definition adopted by the [[International Ergonomics Association]] in 2000</ref> The field is also called [[human engineering]], and [[human factors]] engineering.
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Ergonomic research is primarily performed by ergonomists, who study human capabilities in relationship to their work demands. Information derived from ergonomists contributes to the design and evaluation of tasks, jobs, products, environments and systems in order to make them compatible with the needs, abilities and limitations of people (IEA, 2000). In the [[United Kingdom|UK]] the professional body for ergonomists is the [[Ergonomics Society]].
'''Ergonomics''', according to the [[International Ergonomics Association]] (IEA), is the <cite>"scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance."</cite> <ref name=IEA>Definition adopted by the [[International Ergonomics Association]] (IEA) in 2000. [http://www.iea.cc/browse.php?contID=what_is_ergonomics]</ref>


==Overview ==
Ergonomic research is primarily performed by ergonomists, who study human capabilities in relationship to their work demands. Information derived from ergonomists contribute <cite>"to the design and evaluation of tasks, jobs, products, environments and systems in order to make them compatible with the needs, abilities and limitations of people."</cite> <ref name=IEA />
Ergonomics is a science concerned with the ‘fit’ between people and their work. It takes account of the worker's capabilities and limitations in seeking to ensure that tasks, equipment, information and the environment suit each worker.


To assess the fit between a person and their work, ergonomists consider:
The field is also called [[human engineering]], and [[human factors]] engineering.
* the job being done and the demands on the worker;
 
* the equipment used (its size, shape, and how appropriate it is for the task);
==Overview==
* the information used (how it is presented, accessed, and changed).
 
Ergonomics is a science concerned with ensuring an environment (particularly a work environment) is suited to the people who use it, taking account of individual and general human capabilities and limitations. Ergonomists give consideration to, among other things, the tasks being performed and their demands on workers, the equipment being used (e.g. size, shape and appropriateness) and the information used to support the task (e.g. presentation, accessibility, changeability). <ref name=HSE>[http://www.hse.gov.uk/pubns/indg90.pdf Understanding ergonomics at work]</ref>.


Ergonomics draws on many disciplines in its study of humans and their environments, including [[anthropometry]], [[biomechanics]], [[mechanical engineering]], [[industrial engineering]],  [[industrial design]], [[kinesiology]], [[physiology]] and [[psychology]].
Ergonomics draws on many disciplines in its study of humans and their environments, including [[anthropometry]], [[biomechanics]], [[mechanical engineering]], [[industrial engineering]],  [[industrial design]], [[kinesiology]], [[physiology]] and [[psychology]].
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Typically, an ergonomist will have a BA or BS in Psychology, Industrial/Mechanical Engineering or Health Sciences, and usually an MA, MS or PhD in a related discipline. Many universities offer Master of Science degrees in Ergonomics, while some offer Master of Ergonomics or Master of Human Factors degrees.
Typically, an ergonomist will have a BA or BS in Psychology, Industrial/Mechanical Engineering or Health Sciences, and usually an MA, MS or PhD in a related discipline. Many universities offer Master of Science degrees in Ergonomics, while some offer Master of Ergonomics or Master of Human Factors degrees.


More recently, [[occupational therapists]] have been moving into the field of ergonomics and the field has been heralded as one of the top ten emerging practice areas to watch for in the new millennium. [http://www.aota.org/nonmembers/area1/links/link61.asp]
In 2000, the field of "ergonomics consulting" was heralded by [[The American Occupational Therapy Association]] (AOTA) as the number one field in a list of the top ten emerging practices to look out for in the new millennium. <ref name=AOTA>[http://www.aota.org/nonmembers/area1/links/link61.asp Top 10 Emerging Practice Areas To Watch in the New Millennium]</ref>
 
Many [[occupational therapy|occupational therapists]] have been moving into the field of ergonomics<ref name=AOTA />.
 
==Five aspects of ergonomics==
 
There are five aspects of ergonomics: safety, comfort, ease of use, productivity/performance, and aesthetics.  Based on these aspects of ergonomics, examples are given below of how products or systems could benefit from redesign based on ergonomic principles. The benefits of an ergonomic redesign often cross over into more than one category.
 
# '''Safety''': E.g. Medicine bottles — print sizes could be enlarged so those with impaired vision (due to sinus problems, for example) can more easily read the label instructions. Ergonomics can discover the optimum font style, color and size to enhance readability using the limited space available on a medicine label.
# '''Comfort''': E.g. Alarm clock display — some displays are harshly bright, drawing one’s eye to the light or keeping one awake when surroundings are dark.  Ergonomic principles could redesign this based on contrast principles and include automatic dimming functions in low-light environments (such as when a user has turned off the room lights to sleep).
# '''Ease of use''': E.g. Street Signs — in an unfamiliar area, it can be quite difficult to spot street signs.  This could be addressed by using principles of visual detection to make street signs more visible.
# '''Productivity/performance''': E.g. Office furniture/equipment — the use of ergonomically designed office furniture and equipment (such as office chairs and computer input devices) can drastically reduce work-related injuries and employee absences.
# '''Aesthetics''': E.g. Signs in the workplace — signage could be made more aesthetic by using a consistent format throughout the workplace.
 
== Domains of ergonomics ==
 
The IEA divides ergonomics broadly into three domains<ref name=IEA />:
 
* '''Physical ergonomics''' is concerned with human anatomical, anthropometric, physiological and bio-mechanical characteristics as they relate to physical activity. Relevant topics include working postures, materials handling, repetitive movements, work related musculo-skeletal disorders, workplace layout, safety and health.
 
* '''Cognitive ergonomics''' is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. Relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design.
 
* '''Organizational ergonomics''' is concerned with the optimization of socio-technical systems, including their organizational structures, policies, and processes. Relevant topics include communication, crew resource management, work design, design of working schedules, teamwork, participatory design, community ergonomics, cooperative work, new work paradigms, virtual organizations, tele-work, and quality management.
 
==Examples of ergonomics==
 
===Computer and desktop ergonomics===
 
''(content to be added)''


===Five aspects of ergonomics===
==Ergonomics organizations==
There are five aspects of ergonomics, safety, comfort, ease of use, productivity/performance, and aesthetics.  Based on these aspects of ergonomics, examples are given of how products or systems could benefit from redesign based on ergonomic principles.


# Safety - Medicine bottles: The print on them could be larger so that a sick person who may have impaired vision (due to sinuses, etc.) can more easily see the dosages and label.  Ergonomics could design the print style, color and size for optimal viewing.
* The [[International Ergonomics Association]] is the federation of ergonomics and human factors societies from around the world.
# Comfort - Alarm clock display: Some displays are harshly bright, drawing one’s eye to the light when surroundings are dark.  Ergonomic principles could redesign this based on contrast principles.
# Ease of use - Street Signs:  In a strange area, many times it is difficult to spot street signs.  This could be addressed with the principles of visual detection in ergonomics.
# Productivity/performance - HD TV: The sound on HD TV is much lower than regular TV.  So when you switch from HD to regular, the volume increases dramatically.  Ergonomics recognizes that this difference in decibel level creates a difference in loudness and hurts human ears and this could be solved by evening out the decibel levels.  Voicemail instructions: It takes too long to have to listen to all of the obvious instructions.  Ergonomics could address this by providing more options to the user, enabling them to easily and quickly skip the instructions.
# Aesthetics - Signs in the workplace: Signage should be made consistent throughout the workplace to not only be aesthetically pleasing, but also so that information is easily accessible for all signs


=== Domains ===
* The [[Ergonomics Society]] is the professional body for ergonomists in the [[United Kingdom]].
The IEA divides ergonomics broadly into three domains:


* Physical ergonomics: is concerned with human anatomical, anthropometric, physiological and biomechanical characteristics as they relate to physical activity. (Relevant topics include working postures, materials handling, repetitive movements, work related musculoskeletal disorders, workplace layout, safety and health.)
== Provenance ==
* [[Cognitive ergonomics]]: is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. (Relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design.)
{{WPAttribution}}
* Organizational ergonomics: is concerned with the optimization of sociotechnical systems, including their organizational structures, policies, and processes.(Relevant topics include communication, crew resource management, work design, design of working times, teamwork, participatory design, community ergonomics, cooperative work, new work paradigms, virtual organizations, telework, and quality management.)


== Notes ==


[[Category:CZ Live]]
<references/>
[[Category:Stub Articles]]
[[Category:Engineering Workgroup]]

Latest revision as of 08:44, 3 March 2024

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Ergonomics, according to the International Ergonomics Association (IEA), is the "scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance." [1]

Ergonomic research is primarily performed by ergonomists, who study human capabilities in relationship to their work demands. Information derived from ergonomists contribute "to the design and evaluation of tasks, jobs, products, environments and systems in order to make them compatible with the needs, abilities and limitations of people." [1]

The field is also called human engineering, and human factors engineering.

Overview

Ergonomics is a science concerned with ensuring an environment (particularly a work environment) is suited to the people who use it, taking account of individual and general human capabilities and limitations. Ergonomists give consideration to, among other things, the tasks being performed and their demands on workers, the equipment being used (e.g. size, shape and appropriateness) and the information used to support the task (e.g. presentation, accessibility, changeability). [2].

Ergonomics draws on many disciplines in its study of humans and their environments, including anthropometry, biomechanics, mechanical engineering, industrial engineering, industrial design, kinesiology, physiology and psychology.

Typically, an ergonomist will have a BA or BS in Psychology, Industrial/Mechanical Engineering or Health Sciences, and usually an MA, MS or PhD in a related discipline. Many universities offer Master of Science degrees in Ergonomics, while some offer Master of Ergonomics or Master of Human Factors degrees.

In 2000, the field of "ergonomics consulting" was heralded by The American Occupational Therapy Association (AOTA) as the number one field in a list of the top ten emerging practices to look out for in the new millennium. [3]

Many occupational therapists have been moving into the field of ergonomics[3].

Five aspects of ergonomics

There are five aspects of ergonomics: safety, comfort, ease of use, productivity/performance, and aesthetics. Based on these aspects of ergonomics, examples are given below of how products or systems could benefit from redesign based on ergonomic principles. The benefits of an ergonomic redesign often cross over into more than one category.

  1. Safety: E.g. Medicine bottles — print sizes could be enlarged so those with impaired vision (due to sinus problems, for example) can more easily read the label instructions. Ergonomics can discover the optimum font style, color and size to enhance readability using the limited space available on a medicine label.
  2. Comfort: E.g. Alarm clock display — some displays are harshly bright, drawing one’s eye to the light or keeping one awake when surroundings are dark. Ergonomic principles could redesign this based on contrast principles and include automatic dimming functions in low-light environments (such as when a user has turned off the room lights to sleep).
  3. Ease of use: E.g. Street Signs — in an unfamiliar area, it can be quite difficult to spot street signs. This could be addressed by using principles of visual detection to make street signs more visible.
  4. Productivity/performance: E.g. Office furniture/equipment — the use of ergonomically designed office furniture and equipment (such as office chairs and computer input devices) can drastically reduce work-related injuries and employee absences.
  5. Aesthetics: E.g. Signs in the workplace — signage could be made more aesthetic by using a consistent format throughout the workplace.

Domains of ergonomics

The IEA divides ergonomics broadly into three domains[1]:

  • Physical ergonomics is concerned with human anatomical, anthropometric, physiological and bio-mechanical characteristics as they relate to physical activity. Relevant topics include working postures, materials handling, repetitive movements, work related musculo-skeletal disorders, workplace layout, safety and health.
  • Cognitive ergonomics is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. Relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design.
  • Organizational ergonomics is concerned with the optimization of socio-technical systems, including their organizational structures, policies, and processes. Relevant topics include communication, crew resource management, work design, design of working schedules, teamwork, participatory design, community ergonomics, cooperative work, new work paradigms, virtual organizations, tele-work, and quality management.

Examples of ergonomics

Computer and desktop ergonomics

(content to be added)

Ergonomics organizations

Provenance

Some content on this page may previously have appeared on Wikipedia.

Notes