Dice: Difference between revisions

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'''Dice''' (plural of die) are two objects, marked with numbers, or figures that are of quantity to the number of faces present on the object.  Often they are used to generate random values in either gameplay or decision determination.
'''Dice''' (plural of die) are two objects, marked with numbers, or figures that are of quantity to the number of faces present on the object.  Often they are used to generate random values in either gameplay or decision determination.


Typical dice are shaped like cubes, with six faces.  Other dice are the four-sided [[tetrahedron]], the eight-sided [[octahedron]], the twelve-sided [[pentagondodecahedron]] and the [[rhombic dodeahedron]], the 20-sided [[icosahedron]], the 24-sided [[Tetrakis hexahedron]] and the 30-sided [[rhombic triacontahedron]]. Furthermore there exist die in [[prism|prisms]], [[bipyramid|bipyramids]], [[antiprism|antiprisms]], [[ball|balls]] and [[top|tops]].
Typical dice are shaped like cubes, with six faces marked one(1) through six(6) in dots.  Other dice are the four-sided [[tetrahedron]], the eight-sided [[octahedron]], the twelve-sided [[pentagondodecahedron]] and the [[rhombic dodeahedron]], the 20-sided [[icosahedron]], the 24-sided [[Tetrakis hexahedron]] and the 30-sided [[rhombic triacontahedron]]. Furthermore there exist die in [[prism|prisms]], [[bipyramid|bipyramids]], [[antiprism|antiprisms]], [[ball|balls]] and [[top|tops]].


Dice can be "thrown" or "rolled", or they can be present in devices or generators.  A game manufactured by Milton Bradley, "[[Trouble (game)|Trouble]]", featured a "popper" in the center which consisted of a dome and a diaphragm that when activated(pressed), disturbed the surface tension of the diphragm causing the dice to shake.
Dice can be "thrown" or "rolled", or they can be present in devices or generators.  A game manufactured by Milton Bradley, "[[Trouble (game)|Trouble]]", featured a "popper" in the center which consisted of a dome and a diaphragm that when activated(pressed), disturbed the surface tension of the diphragm causing the dice to shake.

Revision as of 20:34, 20 November 2007

Dice (plural of die) are two objects, marked with numbers, or figures that are of quantity to the number of faces present on the object. Often they are used to generate random values in either gameplay or decision determination.

Typical dice are shaped like cubes, with six faces marked one(1) through six(6) in dots. Other dice are the four-sided tetrahedron, the eight-sided octahedron, the twelve-sided pentagondodecahedron and the rhombic dodeahedron, the 20-sided icosahedron, the 24-sided Tetrakis hexahedron and the 30-sided rhombic triacontahedron. Furthermore there exist die in prisms, bipyramids, antiprisms, balls and tops.

Dice can be "thrown" or "rolled", or they can be present in devices or generators. A game manufactured by Milton Bradley, "Trouble", featured a "popper" in the center which consisted of a dome and a diaphragm that when activated(pressed), disturbed the surface tension of the diphragm causing the dice to shake.