Anycasting/Related Articles

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Revision as of 13:42, 1 December 2008 by imported>Howard C. Berkowitz (New page: {{subpages}} ==Parent topics== {{r|Internet Protocol}} {{r|Locality of networks}} ==Subtopics== {{r|Internet Protocol version 6}} {{r|Domain Name System}} ==Other related topics== {{r...)
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A list of Citizendium articles, and planned articles, about Anycasting.
See also changes related to Anycasting, or pages that link to Anycasting or to this page or whose text contains "Anycasting".


Parent topics

  • Internet Protocol [r]: Highly resilient protocol for messages sent across the internet, first by being broken into smaller packets (each with the endpoint address attached), then moving among many mid-points by unpredictable routes, and finally being reassembled into the original message at the endpoint. IP version 4 (IPv4) is from 1980 but lacked enough addresses for the entire world and was superseded by IP version 6 (IPv6) in 1998. [e]
  • Locality of networks [r]: The assumption, in networking technologies, about the characteristics of the user space they support, and, as importantly, the user spaces they should ignore [e]

Subtopics

  • Internet Protocol version 6 [r]: The next-generation Internet Protocol, providing (among other benefits) a vastly increased address space (128bits), which should in turn provide the ability for an end-to-end Internet and allowing new models of communication to be developed. [e]
  • Domain Name System [r]: The Internet service which translates to and from IP addresses and domain names. [e]

Other related topics

  • Unicasting [r]: In computer networks, the transmission of a frame, packet, or message, which has a destination address that maps to one and only one target [e]
  • Multicasting [r]: In networking, the transmission of a piece of information such that its destination address is recognized by multiple targets of a multicast group. Broadcasting is a special case of the multicast group, when the group contains all addresses. [e]
  • Multihoming [r]: A wide range of techniques for providing multiple communications paths among logical or physical points in computer networks, primarily for fault tolerance but also for load distribution or traffic engineering [e]