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- ...occupied by the user, but the user is unaware of them. A very basic use of ubiquitous computing, for example, turns on a room light when it senses a person has entered. A Ubiquitous computing complements [[virtual reality]], where, rather than the ubiquitous computing paradigm that senses a human in the real environment, the alternate paradig4 KB (705 words) - 09:44, 23 May 2010
- 189 bytes (27 words) - 09:42, 23 May 2010
- {{r|Tab (ubiquitous computing)}} {{r|Pad (ubiquitous computing)}}344 bytes (40 words) - 09:46, 23 May 2010
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- {{r|Tab (ubiquitous computing)}} {{r|Pad (ubiquitous computing)}}344 bytes (40 words) - 09:46, 23 May 2010
- ...occupied by the user, but the user is unaware of them. A very basic use of ubiquitous computing, for example, turns on a room light when it senses a person has entered. A Ubiquitous computing complements [[virtual reality]], where, rather than the ubiquitous computing paradigm that senses a human in the real environment, the alternate paradig4 KB (705 words) - 09:44, 23 May 2010
- {{r|Ubiquitous computing}}245 bytes (28 words) - 15:30, 25 October 2010
- {{r|Ubiquitous computing}}365 bytes (46 words) - 18:20, 27 December 2008
- New technologies, such as wearable computers, ubiquitous computing, virtual reality, and automated checkout & logistics are enabled by new sho ...everywhere, but taking actions invisibly to a user. A very basic use of ubiquitous computing, for example, turns on a room light when it senses a person has entered. A10 KB (1,563 words) - 07:32, 18 March 2024
- ...ct. Other paradigms, however, include ''[[virtual reality]] (VR)'' and ''[[ubiquitous computing]] (UC)''. In VR, the user becomes part of the interface environment. In UC,8 KB (1,186 words) - 06:28, 31 May 2009