The Elder Scrolls IV: Oblivion/Catalogs/Birthsigns

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Birthsign Features Notes
Mage
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Magicka +50 Spellcaster essential: reliable
Apprentice
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Magicka +100, Weakness to Magicka 100% Spellcaster essential; aggressive.
Warrior
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Strength +10, Endurance +10 Perfect fit for fighters; attribute bonuses are always a
safe bet.
Thief
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Agility +10, Speed +10, Luck +10 Best fit for general stealth gameplay or for a generalist.
Shadow
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Invisibility (duration 60) once a day Useful for problem-solving; extremely potent for thief
and assassin quests; useful often and at all levels.
Lover
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Paralyze (touch, duration 10) and lose 120 points of
Fatigue once a day
Useful for problem-solving; potent; useful often and
at all levels.
Ritual
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Restore Health (magnitude 200, instant) once a day, Turn
Undead (magnitude 100, duration 30)
Useful for problem-solving; potent; useful often and at
all levels.
Tower
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Open Average Lock once a day, Reflect Damage
(magnitude 5; duration 120)
Useful for problem-solving; potent, but passive and
subtle; useful often and at all levels.
Serpent
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Four effects, all at once, once a day--Damage Health
(touch, magnitude 3, duration 20), Dispel (magnitude 90),
Cure Poison, Damage Fatigue (self, magnitude 100)
Useful for problem-solving; weak; rarely useful, but at
all levels.
Atronach
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Magicka +150, Spell Absorption 50%, no Magicka
regeneration
Spellcaster essential; dicey; restoring Magicka is a time-
sucking chore.
Lady
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Willpower +10, Endurance +10 Attribute bonuses are always a safe bet, but less useful
than Warrior unless your character concept mixes many
Willpower and Endurance-based skills.
Steed
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Speed +20 Attribute bonuses are always a safe bet, but Speed only
governs Acrobatics, Athletics, and Light Armor, and
only Light Armor is useful.
Lord
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Restore Health (duration 15, magnitude 6), Weakness to
Fire 25% all the time
Heal spell is powerful at low levels, remains useful into
high levels, but comes with a permanent weakness.
Useful for character concept without Restoration.