Final Fantasy VII/Catalogs/Locations

This article uses material from the "Junon", "Costa del Sol", "Temple of the Ancients", "Mythril Mines (Final Fantasy VII)" articles on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Costa del Sol
Costa del Sol is a coastal resort town that also serves as the main port on the western continent in Final Fantasy VII. The town specializes in making Softs.

Junon
Junon is a major city and military installation on the eastern continent. It used to be a peaceful fishing village before Shinra built the new city right beside it. The city's elevated airfield was built directly above the old village, blocking out the sun and polluting the surrounding seas. As a result the once-thriving fishing industry has died out but the economically deprived village soldiers on, dominated by its larger neighbor.

The new city of Junon became the secondary headquarters for the Shinra Corporation and the central office for the Vice President, Rufus Shinra. Junon is heavily defended by retractable artillery batteries and its sizable Shinra garrison as well as being the initial home of Shinra's major defense project, the Sister Ray, a large long-range cannon powered by Huge Materia. As well as being Shinra's primary airbase, Junon is also a major port, having a Submarine dock below in the Junon Underwater Reactor and being one of the ports of call for the Cargo Ship. There is also a helicopter that will can carry the party to the different parts of the city or even completely out of it to the World Map.

Mythril Mines
The Mythril Mines are a short dungeon in Final Fantasy VII. They are mines used for extracting the precious metal Mythril by the population of Kalm. The mines travel beneath the mountain range in the eastern continent, connecting the Chocobo Farm to Fort Condor and Junon. Recent appearances of the monster Midgar Zolom have stopped Mythril production.

Temple of the Ancients
The Temple of the Ancients is a location in Final Fantasy VII. It was built by the Cetra thousands of years before the start of the game to house the most destructive Materia, the Black Materia. The outside of the Temple is similar in architecture to Mayan and Aztec pyramids of the real world Central America. The interior houses a large maze-like cavern of staircases, a passage when the party must avoid falling boulders, and finally a large room where the party must input a time on a clock, then walk across the clock's hands to access the different rooms its hands can point to.

A Key Item called the Keystone is required in order to be able to open the Temple's door. The Temple lies on an island, and can only be reached via the Tiny Bronco. It can only be visited once, then is replaced by a crater on the World Map when the Temple is destroyed.